use crate::block::Block;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader, LoadAsFile, Recursive};
use crate::pdxfile::PdxEncoding;
use crate::report::{ErrorKey, warn};
use crate::token::Token;
use crate::util::SmartJoin;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct SoundCategory {}
#[derive(Clone, Debug)]
pub struct SoundCompressor {}
#[derive(Clone, Debug)]
pub struct Sound {}
#[derive(Clone, Debug)]
pub struct SoundEffect {}
#[derive(Clone, Debug)]
pub struct SoundFalloff {}
inventory::submit! {
ItemLoader::Full(GameFlags::Hoi4, Item::SoundEffect, PdxEncoding::Utf8NoBom, ".asset", LoadAsFile::No, Recursive::Yes, SoundEffect::add)
}
impl SoundEffect {
pub fn add(db: &mut Db, key: Token, block: Block) {
if key.is("category") {
db.add_anonymous(key, block, Box::new(SoundCategory {}));
} else if key.is("master_compressor") || key.is("music_compressor") {
db.add_anonymous(key, block, Box::new(SoundCompressor {}));
} else if key.is("sound") {
if let Some(name) = block.get_field_value("name") {
db.add(Item::Sound, name.clone(), block, Box::new(Sound {}));
} else {
let msg = "missing `name` field";
warn(ErrorKey::FieldMissing).msg(msg).loc(&key).push();
}
} else if key.is("soundeffect") {
if let Some(name) = block.get_field_value("name") {
db.add(Item::SoundEffect, name.clone(), block, Box::new(SoundEffect {}));
} else {
let msg = "missing `name` field";
warn(ErrorKey::FieldMissing).msg(msg).loc(&key).push();
}
} else if key.is("falloff") {
if let Some(name) = block.get_field_value("name") {
db.add(Item::SoundFalloff, name.clone(), block, Box::new(SoundFalloff {}));
} else {
let msg = "missing `name` field";
warn(ErrorKey::FieldMissing).msg(msg).loc(&key).push();
}
} else {
let msg = "unexpected key";
warn(ErrorKey::UnknownField).msg(msg).loc(&key).push();
}
}
}
impl DbKind for SoundCategory {
fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field_value("name");
vd.field_list_items("soundeffects", Item::SoundEffect);
vd.field_validated_block("compressor", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_bool("enabled");
validate_compressor(vd);
});
}
}
impl DbKind for SoundCompressor {
fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
let vd = Validator::new(block, data);
validate_compressor(vd);
}
}
fn validate_compressor(mut vd: Validator) {
vd.field_numeric("pregain");
vd.field_numeric("postgain");
vd.field_numeric("ratio");
vd.field_numeric("threshold");
vd.field_numeric("attacktime");
vd.field_numeric("releasetime");
}
impl DbKind for Sound {
fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field_value("name");
vd.req_field("file");
if let Some(value) = vd.field_value("file") {
let pathname = value.loc.pathname().smart_join_parent(value.as_str());
data.verify_exists_implied(Item::File, &pathname.to_string_lossy(), value);
}
vd.field_bool("always_load");
vd.field_numeric("volume");
}
}
impl DbKind for SoundEffect {
fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field_value("name");
vd.field_item("falloff", Item::SoundFalloff);
vd.field_validated_block("sounds", |block, data| {
let mut vd = Validator::new(block, data);
vd.multi_field_item("sound", Item::Sound);
vd.multi_field_validated_block("weighted_sound", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_item("sound", Item::Sound);
vd.field_integer("weight");
});
});
vd.field_numeric("volume");
vd.field_numeric("fade_in");
vd.field_numeric("fade_out");
vd.field_integer("max_audible");
vd.field_integer("polyphony");
vd.field_bool("is3d");
vd.field_bool("loop");
vd.field_choice("max_audible_behaviour", &["fail"]); vd.field_bool("random_sound_when_looping");
vd.field_bool("looping_playbackrate_random_offset");
vd.field_bool("looping_delay_random_offset");
vd.field_bool("prevent_random_repetition");
vd.field_list_numeric_exactly("delay_random_offset", 2);
vd.field_list_numeric_exactly("volume_random_offset", 2);
vd.field_list_numeric_exactly("playbackrate_random_offset", 2);
}
}
impl DbKind for SoundFalloff {
fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field_value("name");
vd.field_numeric("min_distance");
vd.field_numeric("max_distance");
vd.field_numeric("height_scale");
vd.field_choice("type", &["linear"]); }
}