use crate::block::Block;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::hoi4::modif::ModifKinds;
use crate::item::{Item, ItemLoader};
use crate::modif::validate_modifs;
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct PowerBalance {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Hoi4, Item::PowerBalance, PowerBalance::add)
}
impl PowerBalance {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::PowerBalance, key, block, Box::new(Self {}));
}
}
impl DbKind for PowerBalance {
fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
for (key, block) in block.iter_definitions() {
if key.is("side")
&& let Some(id) = block.get_field_value("id")
{
db.add_flag(Item::PowerBalanceSide, id.clone());
}
}
db.set_flag_validator(Item::PowerBalanceSide, |token, data| {
data.verify_exists(Item::Localization, token);
});
}
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
vd.field_numeric("initial_value");
vd.field_item("left_side", Item::PowerBalanceSide);
vd.field_item("right_side", Item::PowerBalanceSide);
vd.field_item("decision_category", Item::DecisionCategory);
vd.field_validated_block("range", validate_range);
vd.multi_field_validated_block("side", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_value("id");
vd.field_item("icon", Item::Sprite);
vd.multi_field_validated_block("range", validate_range);
});
}
}
fn validate_range(block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field_item("id", Item::Localization);
vd.field_numeric("min");
vd.field_numeric("max");
vd.field_validated_block("modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::all(), vd);
});
vd.field_effect_rooted("on_activate", Tooltipped::Yes, Scopes::Country);
vd.field_effect_rooted("on_deactivate", Tooltipped::Yes, Scopes::Country);
}