use crate::block::Block;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::hoi4::modif::ModifKinds;
use crate::item::{Item, ItemLoader};
use crate::modif::validate_modifs;
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct DynamicModifier {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Hoi4, Item::DynamicModifier, DynamicModifier::add)
}
impl DynamicModifier {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::DynamicModifier, key, block, Box::new(Self {}));
}
}
impl DbKind for DynamicModifier {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
vd.field_trigger_rooted("enable", Tooltipped::No, Scopes::all_but_none());
vd.field_trigger_rooted("remove_trigger", Tooltipped::No, Scopes::all_but_none());
vd.field_item("icon", Item::Sprite);
vd.field_bool("attacker_modifier");
validate_modifs(block, data, ModifKinds::all(), vd);
}
}