use crate::block::Block;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::token::Token;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct Acclimatation {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Hoi4, Item::Acclimatation, Acclimatation::add)
}
impl Acclimatation {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::Acclimatation, key, block, Box::new(Self {}));
}
}
impl DbKind for Acclimatation {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
vd.field_validated_block("gain_when", |block, data| {
let mut vd = Validator::new(block, data);
vd.unknown_value_fields(|key, value| {
data.verify_exists(Item::Modifier, key);
value.expect_number();
});
});
vd.field_numeric("weather_modifiers_reduction_factor");
for field in &["change_camo_when", "forbid_camo_when"] {
vd.field_validated_list(field, |value, _| {
if !value.is("snow") {
data.verify_exists(Item::Terrain, value);
}
});
}
}
}