use crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::effect::validate_effect_internal;
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::lowercase::Lowercase;
use crate::report::{ErrorKey, err};
use crate::scopes::Scopes;
use crate::special_tokens::SpecialTokens;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validate::{ListType, validate_color};
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct State {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Hoi4, Item::State, State::add)
}
impl State {
pub fn add(db: &mut Db, key: Token, block: Block) {
if let Some(id) = block.get_field_value("id") {
db.add(Item::State, id.clone(), block, Box::new(Self {}));
} else {
let msg = "state without id";
err(ErrorKey::FieldMissing).msg(msg).loc(key).push();
}
}
}
impl DbKind for State {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field_integer("id");
vd.field_item("name", Item::Localization);
vd.field_item("state_category", Item::StateCategory);
vd.field_integer("manpower");
vd.multi_field_validated_block("resources", |block, data| {
let mut vd = Validator::new(block, data);
vd.unknown_value_fields(|key, value| {
data.verify_exists(Item::Resource, key);
value.expect_number();
});
});
vd.field_validated_block("history", |block, data| {
let mut vd = Validator::new(block, data);
vd.validate_history_blocks(|_, _, block, data| {
let vd = Validator::new(block, data);
validate_state_history(key, block, data, vd);
});
validate_state_history(key, block, data, vd);
});
vd.field_list_items("provinces", Item::Province);
vd.field_numeric("buildings_max_level_factor");
vd.field_numeric("local_supplies");
vd.field_bool("impassable");
}
}
fn validate_state_history(key: &Token, block: &Block, data: &Everything, mut vd: Validator) {
let mut sc = ScopeContext::new(Scopes::State, key);
vd.field_item("owner", Item::CountryTag);
vd.field_item("controller", Item::CountryTag);
vd.multi_field_validated_block("buildings", |block, data| {
let mut vd = Validator::new(block, data);
vd.unknown_value_fields(|key, value| {
data.verify_exists(Item::Building, key);
value.expect_integer();
});
vd.unknown_block_fields(|key, block| {
data.verify_exists(Item::Province, key);
let mut vd = Validator::new(block, data);
vd.unknown_value_fields(|key, value| {
data.verify_exists(Item::Building, key);
value.expect_integer();
});
vd.unknown_block_fields(|key, block| {
data.verify_exists(Item::Building, key);
let mut vd = Validator::new(block, data);
vd.field_integer("level");
vd.field_trigger("allowed", Tooltipped::No, &mut sc);
});
});
});
vd.multi_field_validated_block("victory_points", |block, data| {
for (i, value) in block.iter_values().enumerate() {
match i {
0 => data.verify_exists(Item::Province, value),
1 => {
value.expect_number();
}
2 => {
let msg = "too many values in victory points";
let info = "should be `{ province_id points }`";
err(ErrorKey::Validation).msg(msg).info(info).loc(value).push();
}
_ => (),
}
}
});
validate_effect_internal(
Lowercase::empty(),
ListType::None,
block,
data,
&mut sc,
&mut vd,
Tooltipped::No,
&mut SpecialTokens::none(),
);
}
#[derive(Clone, Debug)]
pub struct StateCategory {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Hoi4, Item::StateCategory, StateCategory::add)
}
impl StateCategory {
pub fn add(db: &mut Db, key: Token, mut block: Block) {
if key.is("state_categories") {
for (key, block) in block.drain_definitions_warn() {
db.add(Item::StateCategory, key, block, Box::new(Self {}));
}
} else {
let msg = "unexpected key";
let info = "expected only `state_categories`";
err(ErrorKey::FieldMissing).msg(msg).info(info).loc(key).push();
}
}
}
impl DbKind for StateCategory {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
vd.field_integer("local_building_slots");
vd.field_validated_block("color", validate_color);
}
}