use crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::report::{ErrorKey, err};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validate::validate_modifiers_with_base;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct Character {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Hoi4, Item::Character, Character::add)
}
impl Character {
pub fn add(db: &mut Db, key: Token, mut block: Block) {
if key.is("characters") {
for (item, block) in block.drain_definitions_warn() {
db.add(Item::Character, item, block, Box::new(Self {}));
}
} else {
let msg = "unexpected key";
let info = "only `characters` is expected here";
err(ErrorKey::UnknownField).msg(msg).info(info).loc(key).push();
}
}
}
impl DbKind for Character {
fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
for block in block.get_field_blocks("instance") {
for block in block.get_field_blocks("advisor") {
if let Some(token) = block.get_field_value("idea_token") {
db.add_flag(Item::CharacterIdeaToken, token.clone());
}
}
}
for block in block.get_field_blocks("advisor") {
if let Some(token) = block.get_field_value("idea_token") {
db.add_flag(Item::CharacterIdeaToken, token.clone());
}
}
}
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
if block.has_key("instance") {
vd.multi_field_validated_block("instance", |block, data| {
let mut vd = Validator::new(block, data);
vd.req_field("allowed");
vd.field_trigger_rooted("allowed", Tooltipped::No, Scopes::Country);
validate_character(key, block, data, &mut vd);
});
} else {
validate_character(key, block, data, &mut vd);
}
}
}
fn validate_character(key: &Token, _block: &Block, _data: &Everything, vd: &mut Validator) {
let mut sc = ScopeContext::new(Scopes::Country, key);
vd.field_item("name", Item::Localization);
vd.field_choice("gender", &["male", "female", "undefined"]);
vd.field_trigger_rooted("available", Tooltipped::Yes, Scopes::Country);
vd.field_trigger_rooted("allowed_civil_war", Tooltipped::No, Scopes::Country);
vd.field_validated_block("portraits", |block, data| {
let mut vd = Validator::new(block, data);
for field in &["civilian", "army", "navy"] {
vd.field_validated_block(field, |block, data| {
let mut vd = Validator::new(block, data);
vd.field_item("large", Item::Sprite);
vd.field_item("small", Item::Sprite);
});
}
});
vd.multi_field_validated_block("country_leader", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_item("ideology", Item::Ideology);
vd.field_list_items("traits", Item::CountryLeaderTrait);
vd.field_date("expire");
vd.field_integer("id");
});
for field in &["field_marshal", "corps_commander", "navy_leader"] {
vd.field_validated_block(field, |block, data| {
let mut vd = Validator::new(block, data);
vd.field_list_items("traits", Item::UnitLeaderTrait);
vd.field_integer("skill");
vd.field_integer("attack_skill");
vd.field_integer("defense_skill");
vd.field_integer("planning_skill");
vd.field_integer("logistics_skill");
vd.field_integer("coordination_skill");
vd.field_integer("maneuvering_skill");
vd.field_integer("legacy_id");
vd.field_trigger_rooted("visible", Tooltipped::No, Scopes::CombinedCountryAndCharacter);
});
}
vd.multi_field_validated_block("advisor", |block, data| {
let mut vd = Validator::new(block, data);
vd.req_field("slot");
vd.req_field("idea_token");
vd.field_item("slot", Item::AdvisorSlot);
vd.field_value("idea_token");
vd.field_item("name", Item::Localization);
vd.field_choice(
"ledger",
&["army", "navy", "air", "military", "civilian", "all", "hidden"],
);
vd.field_trigger_rooted("allowed", Tooltipped::No, Scopes::Country);
vd.field_trigger_rooted("visible", Tooltipped::No, Scopes::CombinedCountryAndCharacter);
vd.field_trigger_rooted("available", Tooltipped::Yes, Scopes::CombinedCountryAndCharacter);
vd.field_validated_block("research_bonus", |block, data| {
let mut vd = Validator::new(block, data);
vd.validate_item_key_values(Item::TechnologyCategory, |_, mut vd| {
vd.numeric();
});
});
vd.field_list_items("traits", Item::CountryLeaderTrait);
vd.field_numeric("cost");
vd.field_validated_block_sc("ai_will_do", &mut sc, validate_modifiers_with_base);
vd.field_bool("can_be_fired");
vd.field_trigger_rooted("do_effect", Tooltipped::Yes, Scopes::Country);
vd.field_effect_rooted("on_add", Tooltipped::Yes, Scopes::CombinedCountryAndCharacter);
vd.field_effect_rooted("on_remove", Tooltipped::Yes, Scopes::CombinedCountryAndCharacter);
});
vd.field_validated_block("scientist", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_list_items("traits", Item::ScientistTrait);
vd.field_trigger_rooted("visible", Tooltipped::No, Scopes::Character);
vd.field_validated_block("skills", |block, data| {
let mut vd = Validator::new(block, data);
vd.unknown_value_fields(|key, value| {
data.verify_exists(Item::Specialization, key);
value.expect_integer();
});
});
});
}