use crate::block::Block;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::hoi4::modif::ModifKinds;
use crate::item::{Item, ItemLoader};
use crate::modif::validate_modifs;
use crate::report::{ErrorKey, err};
use crate::token::Token;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct AceModifier {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Hoi4, Item::AceModifier, AceModifier::add)
}
impl AceModifier {
pub fn add(db: &mut Db, key: Token, mut block: Block) {
if key.is("modifiers") {
for (key, block) in block.drain_definitions_warn() {
db.add(Item::AceModifier, key, block, Box::new(Self {}));
}
} else {
let msg = "unexpected key";
err(ErrorKey::UnknownField).msg(msg).loc(key).push();
}
}
}
impl DbKind for AceModifier {
fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field("type"); vd.field_numeric("chance");
vd.field_validated_block("effect", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::Air, vd);
});
}
}