use crate::block::{BV, Block};
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::report::{ErrorKey, err};
use crate::token::Token;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct SubUnit {}
#[derive(Clone, Debug)]
pub struct SubUnitCategory {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Hoi4, Item::SubUnit, SubUnit::add)
}
inventory::submit! {
ItemLoader::Normal(GameFlags::Hoi4, Item::SubUnitCategory, SubUnitCategory::add)
}
impl SubUnit {
pub fn add(db: &mut Db, key: Token, mut block: Block) {
if key.is("sub_units") {
for (key, block) in block.drain_definitions_warn() {
db.add(Item::SubUnit, key, block, Box::new(Self {}));
}
} else {
let msg = "unexpected key";
let info = "only `sub_units` is expected here";
err(ErrorKey::UnknownField).msg(msg).info(info).loc(key).push();
}
}
}
impl SubUnitCategory {
#[allow(clippy::needless_pass_by_value)]
pub fn add(db: &mut Db, key: Token, block: Block) {
if key.is("sub_unit_categories") {
for value in block.iter_values_warn() {
db.add_flag(Item::SubUnitCategory, value.clone());
}
} else {
let msg = "unexpected key";
let info = "only `sub_units_categories` is expected here";
err(ErrorKey::UnknownField).msg(msg).info(info).loc(key).push();
}
db.set_flag_validator(Item::SubUnitCategory, |flag, data| {
data.verify_exists(Item::Localization, flag);
});
}
}
impl DbKind for SubUnit {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
vd.field_value("abbreviation");
vd.field_value("sprite");
vd.field_integer("priority");
vd.field_integer("ai_priority");
vd.field_bool("active");
vd.field_bool("special_forces");
vd.field_bool("marines");
vd.field_bool("can_be_parachuted");
vd.field_bool("is_artillery_brigade");
vd.field_bool("cavalry");
vd.field_bool("affects_speed");
vd.field_bool("can_exfiltrate_from_coast");
vd.field_bool("mountaineers");
vd.field_choice(
"map_icon_category",
&["infantry", "armored", "other", "ship", "transport", "uboat"],
);
vd.field_item("type", Item::EquipmentCategory);
vd.field_validated_block("need", |block, data| {
let mut vd = Validator::new(block, data);
vd.validate_item_key_values(Item::EquipmentBonusType, |_, mut vd| {
vd.integer();
});
});
vd.field_choice(
"group",
&[
"armor",
"mobile",
"support",
"combat_support",
"mobile_combat_support",
"armor_combat_support",
],
);
vd.field_list_items("categories", Item::SubUnitCategory);
vd.field_validated_block("battalion_mult", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_item("category", Item::SubUnitCategory);
vd.field_bool("add");
vd.advice_field("max_organization", "it's max_organisation with an s");
vd.unknown_value_fields(|key, value| {
validate_equipment_stat(key, value, data);
});
});
vd.field_list_items("essential", Item::EquipmentBonusType);
vd.field_item("transport", Item::EquipmentBonusType);
vd.field_item("same_support_type", Item::SubUnit);
vd.field_integer("land_air_wing_size");
vd.field_integer("carrier_air_wing_size");
vd.field_integer("mega_carrier_air_wing_size");
vd.field_integer("combat_width");
vd.field_integer("manpower");
vd.field_integer("training_time");
vd.field_numeric("critical_part_damage_chance_mult");
vd.field_numeric("hit_profile_mult");
vd.field_list_items("critical_parts", Item::Localization);
vd.field_validated_block("need_equipment", |block, data| {
let mut vd = Validator::new(block, data);
vd.validate_item_key_values(Item::Equipment, |_, mut vvd| {
vvd.integer();
});
});
vd.field_validated_block("need_equipment_modules", |block, data| {
let mut vd = Validator::new(block, data);
vd.unknown_block_fields(|_, block| {
let mut vd = Validator::new(block, data);
vd.validate_item_key_values(Item::EquipmentModule, |_, mut vvd| {
vvd.integer();
});
});
});
vd.field_validated_block("fort", validate_terrain_values);
vd.field_validated_block("river", validate_terrain_values);
vd.field_validated_block("amphibious", validate_terrain_values);
vd.advice_field("max_organization", "it's max_organisation with an s");
vd.unknown_fields(|key, bv| match bv {
BV::Value(value) => {
validate_equipment_stat(key, value, data);
}
BV::Block(block) => {
if !key.is("snow") {
data.verify_exists(Item::Terrain, key);
}
validate_terrain_values(block, data);
}
});
}
}
fn validate_terrain_values(block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field_numeric("attack");
vd.field_numeric("movement");
vd.field_numeric("defence");
}
pub fn validate_equipment_stat(key: &Token, value: &Token, data: &Everything) {
data.verify_exists(Item::EquipmentStat, key);
value.expect_number();
}