use crate::block::Block;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::report::{ErrorKey, err};
use crate::token::Token;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct Resource {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Hoi4, Item::Resource, Resource::add)
}
impl Resource {
pub fn add(db: &mut Db, key: Token, mut block: Block) {
if key.is("resources") {
for (key, block) in block.drain_definitions_warn() {
db.add(Item::Resource, key, block, Box::new(Self {}));
}
} else {
let msg = "unexpected key";
let info = "expected only `resources`";
err(ErrorKey::FieldMissing).msg(msg).info(info).loc(key).push();
}
}
}
impl DbKind for Resource {
fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field_integer("icon_frame");
vd.field_numeric("cic");
vd.field_numeric("convoys");
}
}