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use crate::datatypes::{
AboveBelow, Color, NumberLevel, Percent, SmuflWavyLineGlyphName, StartNote, StartStopContinue, Tenths, TrillBeats,
TrillStep, TwoNoteTurn, YesNo,
};
use alloc::{string::String, vec::Vec};
use musicxml_internal::*;
use musicxml_macros::*;
/// Attributes pertaining to the [WavyLine] element.
#[derive(Debug, PartialEq, Eq, AttributeDeserialize, AttributeSerialize)]
pub struct WavyLineAttributes {
/// Indicates if this is the start, stop, or continuation of the wavy line. The value should be continue whenever used within a [Barline][super::Barline] element.
pub r#type: StartStopContinue,
/// If yes, the trill accelerates during playback. It is no if not specified.
pub acclerate: Option<YesNo>,
/// The number of distinct notes during playback, counting the starting note but not the two-note turn. It is 4 if not specified.
pub beats: Option<TrillBeats>,
/// Indicates the color of an element.
pub color: Option<Color>,
/// Changes the computation of the default horizontal position.
/// The origin is changed relative to the left-hand side of the note or the musical position within the bar.
/// Positive x is right and negative x is left.
///
/// This attribute provides higher-resolution positioning data than the [Offset][super::Offset] element.
/// Applications reading a MusicXML file that can understand both features should generally rely on this attribute for its greater accuracy.
pub default_x: Option<Tenths>,
/// Changes the computation of the default vertical position.
/// The origin is changed relative to the top line of the staff. Positive y is up and negative y is down.
///
/// This attribute provides higher-resolution positioning data than the `placement` attribute.
/// Applications reading a MusicXML file that can understand both attributes should generally rely on this attribute for its greater accuracy.
pub default_y: Option<Tenths>,
/// The percentage of the way through the duration for landing on the last beat. It is 75 if not specified.
pub last_beat: Option<Percent>,
/// Distinguishes multiple wavy lines when they overlap in MusicXML document order.
pub number: Option<NumberLevel>,
/// Indicates whether something is above or below another element, such as a note or a notation.
pub placement: Option<AboveBelow>,
/// Changes the horizontal position relative to the default position, either as computed by the individual program, or as overridden by the `default_x` attribute.
/// Positive x is right and negative x is left. It should be interpreted in the context of the [Offset][super::Offset] element or directive attribute if those are present.
pub relative_x: Option<Tenths>,
/// Changes the vertical position relative to the default position, either as computed by the individual program, or as overridden by the `default_y` attribute.
/// Positive y is up and negative y is down. It should be interpreted in the context of the `placement` attribute if that is present.
pub relative_y: Option<Tenths>,
/// The percentage of the way through the duration for landing on the second beat. It is 25 if not specified.
pub second_beat: Option<Percent>,
/// Specifies a particular wavy line glyph from the Standard Music Font Layout (SMuFL) [Multi-segment lines](https://www.w3.org/2021/03/smufl14/tables/multi-segment-lines.html) range.
pub smufl: Option<SmuflWavyLineGlyphName>,
/// The starting note for playback, relative to the current note. It is upper if not specified.
pub start_note: Option<StartNote>,
/// The alternating note for playback, relative to the current note. It is whole if not specified.
pub trill_step: Option<TrillStep>,
/// Specifies the two-note turn included at the end of the trill, if any. It is none if not specified.
pub two_note_turn: Option<TwoNoteTurn>,
}
/// Wavy lines are one way to indicate trills and vibrato.
///
/// 
#[derive(Debug, PartialEq, Eq, ElementDeserialize, ElementSerialize)]
#[rename("wavy-line")]
pub struct WavyLine {
/// Element-specific attributes
pub attributes: WavyLineAttributes,
/// Element-specific content
pub content: (),
}