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use super::{Artificial, BasePitch, Natural, SoundingPitch, TouchingPitch};
use crate::datatypes::{AboveBelow, Color, FontFamily, FontSize, FontStyle, FontWeight, Tenths, YesNo};
use alloc::{string::String, vec::Vec};
use musicxml_internal::*;
use musicxml_macros::*;
/// Attributes pertaining to the [Harmonic] element.
#[derive(Debug, Default, PartialEq, Eq, AttributeDeserialize, AttributeSerialize)]
pub struct HarmonicAttributes {
/// Indicates the color of an element.
pub color: Option<Color>,
/// Changes the computation of the default horizontal position.
/// The origin is changed relative to the left-hand side of the note or the musical position within the bar.
/// Positive x is right and negative x is left.
///
/// This attribute provides higher-resolution positioning data than the [Offset][super::Offset] element.
/// Applications reading a MusicXML file that can understand both features should generally rely on this attribute for its greater accuracy.
pub default_x: Option<Tenths>,
/// Changes the computation of the default vertical position.
/// The origin is changed relative to the top line of the staff. Positive y is up and negative y is down.
///
/// This attribute provides higher-resolution positioning data than the `placement` attribute.
/// Applications reading a MusicXML file that can understand both attributes should generally rely on this attribute for its greater accuracy.
pub default_y: Option<Tenths>,
/// A comma-separated list of font names.
pub font_family: Option<FontFamily>,
/// One of the CSS sizes or a numeric point size.
pub font_size: Option<FontSize>,
/// Normal or italic style.
pub font_style: Option<FontStyle>,
/// Normal or bold weight.
pub font_weight: Option<FontWeight>,
/// Indicates whether something is above or below another element, such as a note or a notation.
pub placement: Option<AboveBelow>,
/// Specifies whether or not to print an object. It is yes if not specified.
pub print_object: Option<YesNo>,
/// Changes the horizontal position relative to the default position, either as computed by the individual program, or as overridden by the `default_x` attribute.
/// Positive x is right and negative x is left. It should be interpreted in the context of the [Offset][super::Offset] element or directive attribute if those are present.
pub relative_x: Option<Tenths>,
/// Changes the vertical position relative to the default position, either as computed by the individual program, or as overridden by the `default_y` attribute.
/// Positive y is up and negative y is down. It should be interpreted in the context of the `placement` attribute if that is present.
pub relative_y: Option<Tenths>,
}
/// Contents of the [Harmonic] element.
#[derive(Debug, Default, PartialEq, Eq, ContentDeserialize, ContentSerialize)]
pub struct HarmonicContents {
/// The [Natural] element indicates natural harmonics.
pub natural: Option<Natural>,
/// The [Artificial] element indicates artificial harmonics.
pub artificial: Option<Artificial>,
/// The [BasePitch] element specifies the pitch of the note without any harmonics.
pub base_pitch: Option<BasePitch>,
/// The [TouchingPitch] element specifies the pitch of the touching note for the harmonic.
pub touching_pitch: Option<TouchingPitch>,
/// The [SoundingPitch] element specifies the pitch of the sounding note for the harmonic.
pub sounding_pitch: Option<SoundingPitch>,
}
/// The [Harmonic] element indicates natural and artificial harmonics.
///
/// Allowing the type of pitch to be specified, combined with controls for appearance/playback differences, allows both the notation and the
/// sound to be represented. Artificial harmonics can add a notated touching pitch; artificial pinch harmonics will usually not notate a touching pitch.
/// The attributes for the [Harmonic] element refer to the use of the circular harmonic symbol, typically but not always used with natural harmonics.
#[derive(Debug, PartialEq, Eq, ElementDeserialize, ElementSerialize)]
pub struct Harmonic {
/// Element-specific attributes
pub attributes: HarmonicAttributes,
#[flatten]
/// Element-specific content
pub content: HarmonicContents,
}