use crate::datatypes::{IdRef, TimeOnly};
use alloc::{string::String, vec::Vec};
use musicxml_internal::*;
use musicxml_macros::*;
/// Attributes pertaining to the [Wait] element.
#[derive(Debug, Default, PartialEq, Eq, AttributeDeserialize, AttributeSerialize)]
pub struct WaitAttributes {
/// Restricts the [Wait] to apply to a single player.
pub player: Option<IdRef>,
/// Restricts the type to apply to a set of times through a repeated section.
/// If missing, the type applies all times through the repeated section.
pub time_only: Option<TimeOnly>,
}
/// The [Wait] element specifies a point where the accompaniment should wait for a performer event before continuing.
///
/// This typically happens at the start of new sections or after a held note or indeterminate music. These waiting points cannot always be
/// inferred reliably from the contents of the displayed score.
#[derive(Debug, PartialEq, Eq, ElementDeserialize, ElementSerialize)]
pub struct Wait {
/// Element-specific attributes
pub attributes: WaitAttributes,
/// Element-specific content
pub content: (),
}