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use crate::datatypes::{AboveBelow, Color, FontFamily, FontSize, FontStyle, FontWeight, SmuflGlyphName, Tenths};
use alloc::{string::String, vec::Vec};
use musicxml_internal::*;
use musicxml_macros::*;
/// Attributes pertaining to the [HalfMuted] element.
#[derive(Debug, Default, PartialEq, Eq, AttributeDeserialize, AttributeSerialize)]
pub struct HalfMutedAttributes {
/// Indicates the color of an element.
pub color: Option<Color>,
/// Changes the computation of the default horizontal position.
/// The origin is changed relative to the left-hand side of the note or the musical position within the bar.
/// Positive x is right and negative x is left.
///
/// This attribute provides higher-resolution positioning data than the [Offset][super::Offset] element.
/// Applications reading a MusicXML file that can understand both features should generally rely on this attribute for its greater accuracy.
pub default_x: Option<Tenths>,
/// Changes the computation of the default vertical position.
/// The origin is changed relative to the top line of the staff. Positive y is up and negative y is down.
///
/// This attribute provides higher-resolution positioning data than the `placement` attribute.
/// Applications reading a MusicXML file that can understand both attributes should generally rely on this attribute for its greater accuracy.
pub default_y: Option<Tenths>,
/// A comma-separated list of font names.
pub font_family: Option<FontFamily>,
/// One of the CSS sizes or a numeric point size.
pub font_size: Option<FontSize>,
/// Normal or italic style.
pub font_style: Option<FontStyle>,
/// Normal or bold weight.
pub font_weight: Option<FontWeight>,
/// Indicates whether something is above or below another element, such as a note or a notation.
pub placement: Option<AboveBelow>,
/// Changes the horizontal position relative to the default position, either as computed by the individual program, or as overridden by the `default_x` attribute.
/// Positive x is right and negative x is left. It should be interpreted in the context of the [Offset][super::Offset] element or directive attribute if those are present.
pub relative_x: Option<Tenths>,
/// Changes the vertical position relative to the default position, either as computed by the individual program, or as overridden by the `default_y` attribute.
/// Positive y is up and negative y is down. It should be interpreted in the context of the `placement` attribute if that is present.
pub relative_y: Option<Tenths>,
/// Indicates a particular Standard Music Font Layout (SMuFL) character using its canonical glyph name.
/// Sometimes this is a formatting choice, and sometimes this is a refinement of the semantic meaning of an element.
pub smufl: Option<SmuflGlyphName>,
}
/// The [HalfMuted] element represents the half-muted symbol, which looks like a circle with a plus sign inside.
///
/// 
///
/// The `smufl` attribute can be used to distinguish different SMuFL glyphs that have a similar appearance such as "brassMuteHalfClosed" and "guitarHalfOpenPedal".
/// If not present, the default glyph is "brassMuteHalfClosed".
#[derive(Debug, PartialEq, Eq, ElementDeserialize, ElementSerialize)]
#[rename("half-muted")]
pub struct HalfMuted {
/// Element-specific attributes
pub attributes: HalfMutedAttributes,
/// Element-specific content
pub content: (),
}