Module render_v1
Source - CameraDeprecated
- CameraBits
bytemuck
-generated type for internal purposes only.- Environment
- Global scene rendering parameters.
- GltfFlags
- Line
- MeshDataInfo
- MeshDataInfoFlags
- MeshStreamLayout
- MeshStreamLayoutBits
bytemuck
-generated type for internal purposes only.- RawIsoTransform
- FFI-safe version of
macaw::IsoTransform
. See macaw’s documentation for more information. - Rectangle
- Used to restrict the drawing of 2d triangles to a specific region.
- RenderMaterial
- RenderMeshInstance
- RenderMeshInstance2
- RenderMeshSection
- Section of a mesh.
- RenderMeshStyle
- RenderMeshStyleFlags
- SdfInstanceData2
- Describes an instance of an Sdf function to be rendered.
- SkinnedSdfInstanceData2
- MeshComponentFormat
- Mesh component format for a stream
- MeshPrimitiveTopology
- Mesh primitive topology
- MeshStreamSemantic
- Mesh semantic to describe what a stream contains
- INVALID_RESOURCE_HANDLE
- API
- FFI API
- create_mesh_from_gltf
- Creates a mesh from an included GLTF file, from the module directory.
- create_mesh_from_gltf_resource
- Creates a mesh directly from GLTF referred to by a resource handle.
- create_mesh_from_gltf_with_flags
- Creates a mesh from an included GLTF file, from the module directory.
- create_mesh_from_gltf_with_flags_name
- Creates a mesh from an included GLTF file, from the module directory.
- create_named_mesh_with_materials_and_sections
- Create a mesh and return a handle to it.
- destroy_mesh
- Schedule a mesh for destruction.
- draw_debug_lines
- Draws debug lines.
- draw_meshes
- Draw a mesh with the specified world transform matrix and mesh style.
- draw_meshes2
- Draw a mesh with the specified world transform matrix and mesh style. The world
transform will be combined with the camera transform.
- draw_meshes_with_materials
- Draw a mesh with the specified world transform matrix, mesh style and materials.
- draw_sdf_model2
- Draws 1 or more instances of an SDF model.
- get_mesh_data_info
- Obtain info about the mesh. (Index count, vertex count etc)
- get_mesh_data_name
- Obtain info about the mesh. (Index count, vertex count etc)
- get_mesh_data_stream
- Obtain a mesh stream (vertex attributes) from a
RenderMeshHandle
. - render__create_mesh_from_gltf⚠
- Creates a mesh from an included GLTF file, from the module directory.
- render__create_mesh_from_gltf_resource⚠
- Creates a mesh directly from GLTF referred to by a resource handle.
- render__create_mesh_from_gltf_with_flags⚠
- Creates a mesh from an included GLTF file, from the module directory.
- render__create_mesh_from_gltf_with_flags_name⚠
- Creates a mesh from an included GLTF file, from the module directory.
- render__create_named_mesh_with_materials_and_sections⚠
- Create a mesh and return a handle to it.
- render__destroy_mesh⚠
- Schedule a mesh for destruction.
- render__draw_debug_lines⚠
- Draws debug lines.
- render__draw_meshes⚠
- Draw a mesh with the specified world transform matrix and mesh style.
- render__draw_meshes2⚠
- Draw a mesh with the specified world transform matrix and mesh style. The world
transform will be combined with the camera transform.
- render__draw_meshes_with_materials⚠
- Draw a mesh with the specified world transform matrix, mesh style and materials.
- render__draw_sdf_model2⚠
- Draws 1 or more instances of an SDF model.
- render__get_mesh_data_info⚠
- Obtain info about the mesh. (Index count, vertex count etc)
- render__get_mesh_data_name⚠
- Obtain info about the mesh. (Index count, vertex count etc)
- render__get_mesh_data_stream⚠
- Obtain a mesh stream (vertex attributes) from a
RenderMeshHandle
. - render__set_camera⚠Deprecated
- set_cameraDeprecated
- RenderMeshHandle
- ResourceHandleRepr
- A raw handle to a unique resource
- SdfHandle