pub fn create_mesh_from_gltf(
gltf_data: &[u8],
buffer_data: &[u8],
) -> FFIResult<RenderMeshHandle>
Expand description
Creates a mesh from an included GLTF file, from the module directory.
Vertex colors are treated as sRGB.
pub fn create_mesh_from_gltf(
gltf_data: &[u8],
buffer_data: &[u8],
) -> FFIResult<RenderMeshHandle>
Creates a mesh from an included GLTF file, from the module directory.
Vertex colors are treated as sRGB.