#[repr(C)]pub struct RenderMeshStyle {
pub diffuse_tint: [f32; 4],
pub flags: RenderMeshStyleFlags,
pub pad: [u8; 12],
}
Fields§
§diffuse_tint: [f32; 4]
§flags: RenderMeshStyleFlags
§pad: [u8; 12]
Trait Implementations§
Source§impl Clone for RenderMeshStyle
impl Clone for RenderMeshStyle
Source§fn clone(&self) -> RenderMeshStyle
fn clone(&self) -> RenderMeshStyle
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for RenderMeshStyle
impl Debug for RenderMeshStyle
Source§impl Default for RenderMeshStyle
impl Default for RenderMeshStyle
impl Copy for RenderMeshStyle
impl Pod for RenderMeshStyle
Auto Trait Implementations§
impl Freeze for RenderMeshStyle
impl RefUnwindSafe for RenderMeshStyle
impl Send for RenderMeshStyle
impl Sync for RenderMeshStyle
impl Unpin for RenderMeshStyle
impl UnwindSafe for RenderMeshStyle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.