#[repr(C)]pub struct RenderMeshSection {
pub start_index: u32,
pub index_count: u32,
pub start_vertex: u32,
pub vertex_count: u32,
pub material_index: u32,
}
Expand description
Section of a mesh.
This is a section of the shared geometry, a range of vertices/indices, that have a specific material assigned In glTF this is called a “Primitive”
Fields§
§start_index: u32
§index_count: u32
§start_vertex: u32
§vertex_count: u32
§material_index: u32
Trait Implementations§
Source§impl Clone for RenderMeshSection
impl Clone for RenderMeshSection
Source§fn clone(&self) -> RenderMeshSection
fn clone(&self) -> RenderMeshSection
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for RenderMeshSection
impl Debug for RenderMeshSection
impl Copy for RenderMeshSection
impl Pod for RenderMeshSection
Auto Trait Implementations§
impl Freeze for RenderMeshSection
impl RefUnwindSafe for RenderMeshSection
impl Send for RenderMeshSection
impl Sync for RenderMeshSection
impl Unpin for RenderMeshSection
impl UnwindSafe for RenderMeshSection
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.