Function create_mesh_from_gltf_resource

Source
pub fn create_mesh_from_gltf_resource(
    debug_name: &str,
    gltf_resource: ResourceHandleRepr,
    gltf_buffer_data: ResourceHandleRepr,
    flags: u32,
) -> FFIResult<RenderMeshHandle>
Expand description

Creates a mesh directly from GLTF referred to by a resource handle.

Avoids having to copy the whole GLTF data into module memory.