pub fn create_mesh_from_gltf_resource(
debug_name: &str,
gltf_resource: ResourceHandleRepr,
gltf_buffer_data: ResourceHandleRepr,
flags: u32,
) -> FFIResult<RenderMeshHandle>
Expand description
Creates a mesh directly from GLTF referred to by a resource handle.
Avoids having to copy the whole GLTF data into module memory.