#[repr(C)]pub struct SkinnedSdfInstanceData2 {
pub instance_id: u64,
pub detail_bias: f32,
pub style: RenderMeshStyle,
pub reserved: [u32; 5],
}
Fields§
§instance_id: u64
Set this to a stable non-zero value to track the instance across frames
Needed for correct motion vectors and better tessellation.
0 means no instance ID, if you really don’t have one.
Higher level wrappers should expose this as Option
detail_bias: f32
§style: RenderMeshStyle
§reserved: [u32; 5]
Experience tells me that that we’ll need this one day.
Trait Implementations§
Source§impl Clone for SkinnedSdfInstanceData2
impl Clone for SkinnedSdfInstanceData2
Source§fn clone(&self) -> SkinnedSdfInstanceData2
fn clone(&self) -> SkinnedSdfInstanceData2
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for SkinnedSdfInstanceData2
impl Debug for SkinnedSdfInstanceData2
impl Copy for SkinnedSdfInstanceData2
impl Pod for SkinnedSdfInstanceData2
Auto Trait Implementations§
impl Freeze for SkinnedSdfInstanceData2
impl RefUnwindSafe for SkinnedSdfInstanceData2
impl Send for SkinnedSdfInstanceData2
impl Sync for SkinnedSdfInstanceData2
impl Unpin for SkinnedSdfInstanceData2
impl UnwindSafe for SkinnedSdfInstanceData2
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.