#[repr(C, align(16))]pub struct RenderMaterial {
pub diffuse_albedo: [f32; 3],
pub alpha: f32,
pub emissive_color: [f32; 3],
pub metallic: f32,
pub perceptual_roughness: f32,
pub reserved: [f32; 23],
}
Fields§
§diffuse_albedo: [f32; 3]
§alpha: f32
§emissive_color: [f32; 3]
§metallic: f32
§perceptual_roughness: f32
§reserved: [f32; 23]
Trait Implementations§
Source§impl Clone for RenderMaterial
impl Clone for RenderMaterial
Source§fn clone(&self) -> RenderMaterial
fn clone(&self) -> RenderMaterial
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for RenderMaterial
impl Debug for RenderMaterial
Source§impl Default for RenderMaterial
impl Default for RenderMaterial
impl Copy for RenderMaterial
impl Pod for RenderMaterial
Auto Trait Implementations§
impl Freeze for RenderMaterial
impl RefUnwindSafe for RenderMaterial
impl Send for RenderMaterial
impl Sync for RenderMaterial
impl Unpin for RenderMaterial
impl UnwindSafe for RenderMaterial
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.