#[repr(C, align(16))]pub struct RenderMeshInstance {
pub world_transform: [f32; 16],
pub mesh: RenderMeshHandle,
pub style: RenderMeshStyle,
pub _pad: [u8; 8],
}
Fields§
§world_transform: [f32; 16]
§mesh: RenderMeshHandle
§style: RenderMeshStyle
§_pad: [u8; 8]
Trait Implementations§
Source§impl Clone for RenderMeshInstance
impl Clone for RenderMeshInstance
Source§fn clone(&self) -> RenderMeshInstance
fn clone(&self) -> RenderMeshInstance
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for RenderMeshInstance
impl Debug for RenderMeshInstance
impl Copy for RenderMeshInstance
impl Pod for RenderMeshInstance
Auto Trait Implementations§
impl Freeze for RenderMeshInstance
impl RefUnwindSafe for RenderMeshInstance
impl Send for RenderMeshInstance
impl Sync for RenderMeshInstance
impl Unpin for RenderMeshInstance
impl UnwindSafe for RenderMeshInstance
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.