#[repr(C, align(16))]pub struct RenderMeshInstance2 {
pub world_transform: [f32; 16],
pub mesh: RenderMeshHandle,
pub style: RenderMeshStyle,
pub instance_id: u64,
pub materials_offset: u32,
pub materials_len: u32,
pub _pad: [u8; 8],
}
Fields§
§world_transform: [f32; 16]
§mesh: RenderMeshHandle
§style: RenderMeshStyle
§instance_id: u64
Stable instance ID for identifying an instance over frame.
Value of 0 is treated as no instance ID is used.
materials_offset: u32
The offset used when indexing into an materials overrides array.
materials_len: u32
§_pad: [u8; 8]
Trait Implementations§
Source§impl Clone for RenderMeshInstance2
impl Clone for RenderMeshInstance2
Source§fn clone(&self) -> RenderMeshInstance2
fn clone(&self) -> RenderMeshInstance2
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for RenderMeshInstance2
impl Debug for RenderMeshInstance2
impl Copy for RenderMeshInstance2
impl Pod for RenderMeshInstance2
Auto Trait Implementations§
impl Freeze for RenderMeshInstance2
impl RefUnwindSafe for RenderMeshInstance2
impl Send for RenderMeshInstance2
impl Sync for RenderMeshInstance2
impl Unpin for RenderMeshInstance2
impl UnwindSafe for RenderMeshInstance2
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.