Function create_mesh_from_gltf_with_flags_name

Source
pub fn create_mesh_from_gltf_with_flags_name(
    debug_name: &str,
    gltf_data: &[u8],
    buffer_data: &[u8],
    flags: u32,
) -> FFIResult<RenderMeshHandle>
Expand description

Creates a mesh from an included GLTF file, from the module directory.

Vertex colors are treated as sRGB.