pub fn create_mesh_from_gltf_with_flags_name(
debug_name: &str,
gltf_data: &[u8],
buffer_data: &[u8],
flags: u32,
) -> FFIResult<RenderMeshHandle>
Expand description
Creates a mesh from an included GLTF file, from the module directory.
Vertex colors are treated as sRGB.