Function create_named_mesh_with_materials_and_sections

Source
pub fn create_named_mesh_with_materials_and_sections(
    primitive_topology: MeshPrimitiveTopology,
    streams: &[MeshStreamLayout],
    materials: &[RenderMaterial],
    sections: &[RenderMeshSection],
    name: &str,
) -> RenderMeshHandle
Expand description

Create a mesh and return a handle to it.

The mesh can be split into multiple sections with different materials. If no sections are provided the entire mesh will be a single section. Note: Colors are assumed to be premultiplied alpha.