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ShaderWorkspace

Struct ShaderWorkspace 

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pub struct ShaderWorkspace {
Show 21 fields pub registry: ShaderProgramRegistry, pub cache: ShaderCache, pub library: ShaderLibrary, pub material_lib: MaterialLibrary, pub texture_reg: TextureRegistry, pub buffer_reg: BufferRegistry, pub pipeline: RenderPipeline, pub post_process: PostProcessStack, pub template_lib: ShaderTemplateLibrary, pub linter: ShaderLinter, pub formatter: ShaderFormatter, pub debugger: ShaderDebugger, pub profiler: ShaderProfiler, pub hot_reload: HotReloadManager, pub editor_state: ShaderEditorState, pub autocomplete: AutoCompleteProvider, pub linker: ShaderLinker, pub bundle_reg: ShaderBundleRegistry, pub feature_flags: RenderFeatureFlags, pub memory_budget: GpuMemoryBudget, pub render_stats: RenderStatistics,
}

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§registry: ShaderProgramRegistry§cache: ShaderCache§library: ShaderLibrary§material_lib: MaterialLibrary§texture_reg: TextureRegistry§buffer_reg: BufferRegistry§pipeline: RenderPipeline§post_process: PostProcessStack§template_lib: ShaderTemplateLibrary§linter: ShaderLinter§formatter: ShaderFormatter§debugger: ShaderDebugger§profiler: ShaderProfiler§hot_reload: HotReloadManager§editor_state: ShaderEditorState§autocomplete: AutoCompleteProvider§linker: ShaderLinker§bundle_reg: ShaderBundleRegistry§feature_flags: RenderFeatureFlags§memory_budget: GpuMemoryBudget§render_stats: RenderStatistics

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impl ShaderWorkspace

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pub fn new() -> Self

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pub fn program_count(&self) -> usize

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pub fn material_count(&self) -> usize

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pub fn texture_count(&self) -> usize

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pub fn buffer_count(&self) -> usize

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pub fn begin_frame(&mut self)

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pub fn has_program(&self, name: &str) -> bool

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pub fn tick(&mut self, dt: f32)

Trait Implementations§

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impl Clone for ShaderWorkspace

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ShaderWorkspace

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ShaderWorkspace

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fn default() -> Self

Returns the “default value” for a type. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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