pub struct ShaderCache {
pub entries: HashMap<String, ShaderCacheEntry>,
pub max_size: usize,
pub total_hits: u64,
pub total_misses: u64,
pub eviction_policy: CacheEvictionPolicy,
}Fields§
§entries: HashMap<String, ShaderCacheEntry>§max_size: usize§total_hits: u64§total_misses: u64§eviction_policy: CacheEvictionPolicyImplementations§
Source§impl ShaderCache
impl ShaderCache
pub fn new(max_size: usize) -> Self
pub fn get(&mut self, key: &str) -> Option<&ShaderCacheEntry>
pub fn insert(&mut self, key: String, entry: ShaderCacheEntry)
pub fn hit_rate(&self) -> f32
pub fn clear(&mut self)
pub fn size(&self) -> usize
pub fn total_bytes(&self) -> usize
Trait Implementations§
Source§impl Clone for ShaderCache
impl Clone for ShaderCache
Source§impl Debug for ShaderCache
impl Debug for ShaderCache
Auto Trait Implementations§
impl Freeze for ShaderCache
impl RefUnwindSafe for ShaderCache
impl Send for ShaderCache
impl Sync for ShaderCache
impl Unpin for ShaderCache
impl UnsafeUnpin for ShaderCache
impl UnwindSafe for ShaderCache
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