pub struct GpuMemoryBudget {
pub total_bytes: u64,
pub available_bytes: u64,
pub textures_bytes: u64,
pub buffers_bytes: u64,
pub render_targets_bytes: u64,
pub shader_bytes: u64,
pub misc_bytes: u64,
}Fields§
§total_bytes: u64§available_bytes: u64§textures_bytes: u64§buffers_bytes: u64§render_targets_bytes: u64§shader_bytes: u64§misc_bytes: u64Implementations§
Source§impl GpuMemoryBudget
impl GpuMemoryBudget
pub fn new(total: u64) -> Self
pub fn used_bytes(&self) -> u64
pub fn usage_percent(&self) -> f32
pub fn is_overbudget(&self) -> bool
pub fn headroom_mb(&self) -> f64
pub fn allocate_texture(&mut self, bytes: u64) -> bool
pub fn allocate_buffer(&mut self, bytes: u64) -> bool
pub fn free_texture(&mut self, bytes: u64)
Trait Implementations§
Source§impl Clone for GpuMemoryBudget
impl Clone for GpuMemoryBudget
Auto Trait Implementations§
impl Freeze for GpuMemoryBudget
impl RefUnwindSafe for GpuMemoryBudget
impl Send for GpuMemoryBudget
impl Sync for GpuMemoryBudget
impl Unpin for GpuMemoryBudget
impl UnsafeUnpin for GpuMemoryBudget
impl UnwindSafe for GpuMemoryBudget
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