pub struct ShaderLinker {
pub programs: HashMap<u32, ShaderProgram>,
pub layouts: HashMap<u32, PipelineLayout>,
pub link_errors: Vec<String>,
}Fields§
§programs: HashMap<u32, ShaderProgram>§layouts: HashMap<u32, PipelineLayout>§link_errors: Vec<String>Implementations§
Source§impl ShaderLinker
impl ShaderLinker
pub fn new() -> Self
pub fn add_program(&mut self, prog: ShaderProgram)
pub fn link(&mut self, prog_id: u32) -> bool
pub fn has_errors(&self) -> bool
pub fn error_count(&self) -> usize
pub fn clear_errors(&mut self)
Trait Implementations§
Source§impl Clone for ShaderLinker
impl Clone for ShaderLinker
Source§impl Debug for ShaderLinker
impl Debug for ShaderLinker
Auto Trait Implementations§
impl Freeze for ShaderLinker
impl RefUnwindSafe for ShaderLinker
impl Send for ShaderLinker
impl Sync for ShaderLinker
impl Unpin for ShaderLinker
impl UnsafeUnpin for ShaderLinker
impl UnwindSafe for ShaderLinker
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