pub struct PipelineLayout {
pub descriptor_sets: Vec<ShaderBindingLayout>,
pub push_constant_size: u32,
pub push_constant_stages: Vec<ShaderStage>,
}Fields§
§descriptor_sets: Vec<ShaderBindingLayout>§push_constant_size: u32§push_constant_stages: Vec<ShaderStage>Implementations§
Source§impl PipelineLayout
impl PipelineLayout
pub fn new() -> Self
pub fn add_set(&mut self, layout: ShaderBindingLayout)
pub fn set_push_constants(&mut self, size: u32)
pub fn set_count(&self) -> usize
pub fn has_push_constants(&self) -> bool
pub fn total_bindings(&self) -> usize
Trait Implementations§
Source§impl Clone for PipelineLayout
impl Clone for PipelineLayout
Source§impl Debug for PipelineLayout
impl Debug for PipelineLayout
Auto Trait Implementations§
impl Freeze for PipelineLayout
impl RefUnwindSafe for PipelineLayout
impl Send for PipelineLayout
impl Sync for PipelineLayout
impl Unpin for PipelineLayout
impl UnsafeUnpin for PipelineLayout
impl UnwindSafe for PipelineLayout
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