pub struct ShaderTemplateLibrary {
pub templates: HashMap<u32, ShaderTemplate>,
pub next_id: u32,
pub categories: HashSet<String>,
}Fields§
§templates: HashMap<u32, ShaderTemplate>§next_id: u32§categories: HashSet<String>Implementations§
Source§impl ShaderTemplateLibrary
impl ShaderTemplateLibrary
pub fn new() -> Self
pub fn add(&mut self, t: ShaderTemplate) -> u32
pub fn get(&self, id: u32) -> Option<&ShaderTemplate>
pub fn by_category(&self, cat: &str) -> Vec<&ShaderTemplate>
pub fn find_by_name(&self, name: &str) -> Option<&ShaderTemplate>
pub fn count(&self) -> usize
Trait Implementations§
Source§impl Clone for ShaderTemplateLibrary
impl Clone for ShaderTemplateLibrary
Source§impl Debug for ShaderTemplateLibrary
impl Debug for ShaderTemplateLibrary
Auto Trait Implementations§
impl Freeze for ShaderTemplateLibrary
impl RefUnwindSafe for ShaderTemplateLibrary
impl Send for ShaderTemplateLibrary
impl Sync for ShaderTemplateLibrary
impl Unpin for ShaderTemplateLibrary
impl UnsafeUnpin for ShaderTemplateLibrary
impl UnwindSafe for ShaderTemplateLibrary
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