pub struct ShaderTemplate {
pub id: u32,
pub name: String,
pub description: String,
pub vertex_template: String,
pub fragment_template: String,
pub parameters: Vec<ShaderTemplateParam>,
pub category: String,
pub tags: Vec<String>,
pub is_builtin: bool,
}Fields§
§id: u32§name: String§description: String§vertex_template: String§fragment_template: String§parameters: Vec<ShaderTemplateParam>§category: String§is_builtin: boolImplementations§
Source§impl ShaderTemplate
impl ShaderTemplate
pub fn new(id: u32, name: impl Into<String>) -> Self
pub fn add_param(&mut self, param: ShaderTemplateParam)
pub fn instantiate(&self, params: &HashMap<String, String>) -> (String, String)
pub fn param_count(&self) -> usize
pub fn required_params(&self) -> Vec<&ShaderTemplateParam>
Trait Implementations§
Source§impl Clone for ShaderTemplate
impl Clone for ShaderTemplate
Auto Trait Implementations§
impl Freeze for ShaderTemplate
impl RefUnwindSafe for ShaderTemplate
impl Send for ShaderTemplate
impl Sync for ShaderTemplate
impl Unpin for ShaderTemplate
impl UnsafeUnpin for ShaderTemplate
impl UnwindSafe for ShaderTemplate
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