pub struct ShaderProgramRegistry {
pub programs: HashMap<u32, ShaderProgram>,
pub next_id: u32,
pub active_program: Option<u32>,
}Fields§
§programs: HashMap<u32, ShaderProgram>§next_id: u32§active_program: Option<u32>Implementations§
Source§impl ShaderProgramRegistry
impl ShaderProgramRegistry
pub fn new() -> Self
pub fn add(&mut self, prog: ShaderProgram) -> u32
pub fn get(&self, id: u32) -> Option<&ShaderProgram>
pub fn get_mut(&mut self, id: u32) -> Option<&mut ShaderProgram>
pub fn find_by_name(&self, name: &str) -> Option<&ShaderProgram>
pub fn count(&self) -> usize
pub fn valid_count(&self) -> usize
pub fn set_active(&mut self, id: u32)
pub fn remove(&mut self, id: u32) -> bool
Trait Implementations§
Source§impl Clone for ShaderProgramRegistry
impl Clone for ShaderProgramRegistry
Source§impl Debug for ShaderProgramRegistry
impl Debug for ShaderProgramRegistry
Auto Trait Implementations§
impl Freeze for ShaderProgramRegistry
impl RefUnwindSafe for ShaderProgramRegistry
impl Send for ShaderProgramRegistry
impl Sync for ShaderProgramRegistry
impl Unpin for ShaderProgramRegistry
impl UnsafeUnpin for ShaderProgramRegistry
impl UnwindSafe for ShaderProgramRegistry
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