pub struct MaterialLibrary {
pub materials: HashMap<u32, Material>,
pub next_id: u32,
pub default_material_id: u32,
}Fields§
§materials: HashMap<u32, Material>§next_id: u32§default_material_id: u32Implementations§
Source§impl MaterialLibrary
impl MaterialLibrary
pub fn new() -> Self
pub fn add(&mut self, mat: Material) -> u32
pub fn get(&self, id: u32) -> Option<&Material>
pub fn get_mut(&mut self, id: u32) -> Option<&mut Material>
pub fn find_by_name(&self, name: &str) -> Option<&Material>
pub fn opaque_materials(&self) -> Vec<&Material>
pub fn transparent_materials(&self) -> Vec<&Material>
pub fn count(&self) -> usize
pub fn remove(&mut self, id: u32) -> bool
pub fn set_default(&mut self, id: u32)
Trait Implementations§
Source§impl Clone for MaterialLibrary
impl Clone for MaterialLibrary
Source§impl Debug for MaterialLibrary
impl Debug for MaterialLibrary
Auto Trait Implementations§
impl Freeze for MaterialLibrary
impl RefUnwindSafe for MaterialLibrary
impl Send for MaterialLibrary
impl Sync for MaterialLibrary
impl Unpin for MaterialLibrary
impl UnsafeUnpin for MaterialLibrary
impl UnwindSafe for MaterialLibrary
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