pub struct TextureRegistry {
pub textures: HashMap<u32, TextureDescriptor>,
pub next_id: u32,
}Fields§
§textures: HashMap<u32, TextureDescriptor>§next_id: u32Implementations§
Source§impl TextureRegistry
impl TextureRegistry
pub fn new() -> Self
pub fn register(&mut self, tex: TextureDescriptor) -> u32
pub fn get(&self, id: u32) -> Option<&TextureDescriptor>
pub fn find_by_name(&self, name: &str) -> Option<&TextureDescriptor>
pub fn total_bytes(&self) -> u64
pub fn count(&self) -> usize
pub fn hdr_textures(&self) -> Vec<&TextureDescriptor>
pub fn depth_textures(&self) -> Vec<&TextureDescriptor>
pub fn remove(&mut self, id: u32) -> bool
Trait Implementations§
Source§impl Clone for TextureRegistry
impl Clone for TextureRegistry
Source§impl Debug for TextureRegistry
impl Debug for TextureRegistry
Auto Trait Implementations§
impl Freeze for TextureRegistry
impl RefUnwindSafe for TextureRegistry
impl Send for TextureRegistry
impl Sync for TextureRegistry
impl Unpin for TextureRegistry
impl UnsafeUnpin for TextureRegistry
impl UnwindSafe for TextureRegistry
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