pub struct TextureDescriptor {Show 18 fields
pub id: u32,
pub name: String,
pub width: u32,
pub height: u32,
pub depth: u32,
pub mip_levels: u32,
pub array_layers: u32,
pub format: AttachmentFormat,
pub tex_type: TextureType,
pub usage: TextureUsage,
pub filter: TextureFilter,
pub wrap_u: WrapMode,
pub wrap_v: WrapMode,
pub wrap_w: WrapMode,
pub anisotropy: u32,
pub generate_mipmaps: bool,
pub srgb: bool,
pub compressed: bool,
}Fields§
§id: u32§name: String§width: u32§height: u32§depth: u32§mip_levels: u32§array_layers: u32§format: AttachmentFormat§tex_type: TextureType§usage: TextureUsage§filter: TextureFilter§wrap_u: WrapMode§wrap_v: WrapMode§wrap_w: WrapMode§anisotropy: u32§generate_mipmaps: bool§srgb: bool§compressed: boolImplementations§
Source§impl TextureDescriptor
impl TextureDescriptor
pub fn new_2d( id: u32, name: impl Into<String>, width: u32, height: u32, format: AttachmentFormat, ) -> Self
pub fn render_target( id: u32, name: impl Into<String>, w: u32, h: u32, fmt: AttachmentFormat, ) -> Self
pub fn depth_target(id: u32, name: impl Into<String>, w: u32, h: u32) -> Self
pub fn mip_count_for_size(width: u32, height: u32) -> u32
pub fn bytes_per_pixel(&self) -> u32
pub fn total_bytes(&self) -> u64
pub fn is_hdr(&self) -> bool
pub fn is_cubemap(&self) -> bool
pub fn is_depth(&self) -> bool
pub fn aspect_ratio(&self) -> f32
Trait Implementations§
Source§impl Clone for TextureDescriptor
impl Clone for TextureDescriptor
Auto Trait Implementations§
impl Freeze for TextureDescriptor
impl RefUnwindSafe for TextureDescriptor
impl Send for TextureDescriptor
impl Sync for TextureDescriptor
impl Unpin for TextureDescriptor
impl UnsafeUnpin for TextureDescriptor
impl UnwindSafe for TextureDescriptor
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