use crate::block::Block;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validator::Validator;
use crate::vic3::tables::misc::STRATA;
use crate::vic3::tables::modifs::maybe_warn_modifiable_capitalization;
#[derive(Clone, Debug)]
pub struct SocialHierarchy {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::SocialHierarchy, SocialHierarchy::add)
}
impl SocialHierarchy {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::SocialHierarchy, key, block, Box::new(Self {}));
}
}
impl DbKind for SocialHierarchy {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
let loca = format!("{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_bool("is_default");
vd.field_trigger_rooted("pop_criteria", Tooltipped::Yes, Scopes::Pop);
}
}
#[derive(Clone, Debug)]
pub struct SocialClass {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::SocialClass, SocialClass::add)
}
impl SocialClass {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::SocialClass, key, block, Box::new(Self {}));
}
}
impl DbKind for SocialClass {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
maybe_warn_modifiable_capitalization(key);
data.verify_exists(Item::Localization, key);
let loca = format!("{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_item("social_hierarchy", Item::SocialHierarchy);
vd.field_choice("strata", STRATA);
vd.field_list_items("allowed_professions", Item::PopType);
vd.field_trigger_rooted("pop_criteria", Tooltipped::No, Scopes::Pop);
}
}