use crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::modif::validate_modifs;
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validate::validate_possibly_named_color;
use crate::validator::Validator;
use crate::vic3::modif::ModifKinds;
use crate::vic3::tables::modifs::maybe_warn_modifiable_capitalization;
#[derive(Clone, Debug)]
pub struct HarvestConditionType {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::HarvestConditionType, HarvestConditionType::add)
}
impl HarvestConditionType {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::HarvestConditionType, key, block, Box::new(Self {}));
}
}
impl DbKind for HarvestConditionType {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
maybe_warn_modifiable_capitalization(key);
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
let loca = format!("{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_trigger_rooted("trigger", Tooltipped::No, Scopes::StateRegion);
vd.field_trigger_rooted("time", Tooltipped::No, Scopes::StateRegion);
vd.multi_field_item("incompatible_with", Item::HarvestConditionType);
let mut sc = ScopeContext::new(Scopes::StateRegion, key);
vd.field_script_value("range", &mut sc);
vd.field_script_value("duration", &mut sc);
vd.field_validated_block("modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::State, vd);
});
vd.field_script_value("intensity", &mut sc);
vd.field_script_value("chance", &mut sc);
vd.field_validated("color", validate_possibly_named_color);
vd.field_item("icon", Item::File);
vd.field_choice(
"graphics",
&[
"none",
"drought",
"flood",
"frost",
"wildfire",
"hail",
"extreme_winds",
"torrential_rains",
"locust_swarm",
"heatwave",
"disease_outbreak",
"earthquake",
],
);
vd.field_list_items("incompatible_terrain", Item::Terrain);
vd.field_item("map_texture", Item::File);
}
}