use crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::modif::validate_modifs;
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validator::Validator;
use crate::vic3::modif::ModifKinds;
#[derive(Clone, Debug)]
pub struct Decree {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::Decree, Decree::add)
}
impl Decree {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::Decree, key, block, Box::new(Self {}));
}
}
impl DbKind for Decree {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let mut sc = ScopeContext::new(Scopes::State, key);
sc.define_name("country", Scopes::Country, key);
data.verify_exists(Item::Localization, key);
let loca = format!("{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_item("texture", Item::File);
vd.field_validated_block("modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::State, vd);
});
vd.multi_field_list_items("unlocking_technologies", Item::Technology);
vd.multi_field_list_items("unlocking_laws", Item::LawType);
vd.field_numeric("cost");
vd.field_script_value("ai_weight", &mut sc);
vd.replaced_field("valid", "country_trigger and state_trigger");
vd.field_trigger_rooted("country_trigger", Tooltipped::Yes, Scopes::Country);
vd.field_trigger_rooted("state_trigger", Tooltipped::Yes, Scopes::State);
}
}