tiger-lib 1.18.0

Library used by the tools ck3-tiger, vic3-tiger, and imperator-tiger. This library holds the bulk of the code for them. It can be built either for ck3-tiger with the feature ck3, or for vic3-tiger with the feature vic3, or for imperator-tiger with the feature imperator, but not both at the same time.
Documentation
use crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::modif::validate_modifs;
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validator::Validator;
use crate::vic3::modif::ModifKinds;

#[derive(Clone, Debug)]
pub struct GovernmentType {}

inventory::submit! {
    ItemLoader::Normal(GameFlags::Vic3, Item::GovernmentType, GovernmentType::add)
}

impl GovernmentType {
    pub fn add(db: &mut Db, key: Token, block: Block) {
        db.add(Item::GovernmentType, key, block, Box::new(Self {}));
    }
}

impl DbKind for GovernmentType {
    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
        let mut vd = Validator::new(block, data);
        let mut sc = ScopeContext::new(Scopes::Country, key);

        data.verify_exists(Item::Localization, key);
        let loca = format!("{key}_desc");
        data.verify_exists_implied(Item::Localization, &loca, key);

        vd.field_item("transfer_of_power", Item::TransferOfPower);
        vd.field_bool("new_leader_on_reform_government");

        vd.field_item("male_ruler", Item::Localization);
        vd.field_item("female_ruler", Item::Localization);
        vd.field_item("male_heir", Item::Localization);
        vd.field_item("female_heir", Item::Localization);

        vd.field_trigger("possible", Tooltipped::No, &mut sc);
        vd.field_effect("on_government_type_change", Tooltipped::No, &mut sc);
        // This uses scopes set in on_government_type_change
        vd.field_effect("on_post_government_type_change", Tooltipped::No, &mut sc);
    }
}

#[derive(Clone, Debug)]
pub struct LegitimacyLevel {}

inventory::submit! {
    ItemLoader::Normal(GameFlags::Vic3, Item::LegitimacyLevel, LegitimacyLevel::add)
}

impl LegitimacyLevel {
    pub fn add(db: &mut Db, key: Token, block: Block) {
        db.add(Item::LegitimacyLevel, key, block, Box::new(Self {}));
    }
}

impl DbKind for LegitimacyLevel {
    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
        // This entire item type is undocumented
        let mut vd = Validator::new(block, data);

        data.verify_exists(Item::Localization, key);

        vd.field_integer_range("threshold", 0..=100);
        vd.field_validated_block("modifier", |block, data| {
            let vd = Validator::new(block, data);
            validate_modifs(block, data, ModifKinds::Country, vd);
        });
        vd.field_script_value_rooted("loyalties_gain", Scopes::Country);
        if block.has_key("loyalties_gain") {
            let loca = format!("{key}_loyalties_gain");
            data.verify_exists_implied(Item::Localization, &loca, key);
        }
    }
}

#[derive(Clone, Debug)]
pub struct LibertyDesireLevel {}

inventory::submit! {
    ItemLoader::Normal(GameFlags::Vic3, Item::LibertyDesireLevel, LibertyDesireLevel::add)
}

impl LibertyDesireLevel {
    pub fn add(db: &mut Db, key: Token, block: Block) {
        db.add(Item::LibertyDesireLevel, key, block, Box::new(Self {}));
    }
}

impl DbKind for LibertyDesireLevel {
    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
        data.verify_exists(Item::Localization, key);

        let mut vd = Validator::new(block, data);
        vd.field_integer("threshold");
        vd.field_list_items("valid_sway_wargoals_against_overlord", Item::WarGoalType);
        vd.field_validated_block("modifier", |block, data| {
            let vd = Validator::new(block, data);
            validate_modifs(block, data, ModifKinds::Country, vd);
        });
        vd.field_item("background_texture", Item::File);
    }
}