use crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::modif::validate_modifs;
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validate::validate_duration;
use crate::validator::Validator;
use crate::vic3::modif::ModifKinds;
use crate::vic3::tables::misc::COMPANY_CATEGORIES;
#[derive(Clone, Debug)]
pub struct CompanyType {}
#[derive(Clone, Debug)]
pub struct DynamicCompanyName {}
#[derive(Clone, Debug)]
pub struct CompanyCharterType {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::CompanyType, CompanyType::add)
}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::DynamicCompanyName, DynamicCompanyName::add)
}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::CompanyCharterType, CompanyCharterType::add)
}
impl CompanyType {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::CompanyType, key, block, Box::new(Self {}));
}
}
impl DynamicCompanyName {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::DynamicCompanyName, key, block, Box::new(Self {}));
}
}
impl CompanyCharterType {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::CompanyCharterType, key, block, Box::new(Self {}));
}
}
impl DbKind for CompanyType {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
vd.field_item("icon", Item::File);
vd.field_item("background", Item::File);
vd.field_bool("flavored_company");
vd.field_bool("uses_dynamic_naming");
vd.field_list_items("preferred_headquarters", Item::StateRegion);
vd.field_item("replaces_company", Item::CompanyType);
vd.field_list_items("possible_prestige_goods", Item::PrestigeGoods);
vd.field_trigger_rooted("prestige_goods_trigger", Tooltipped::No, Scopes::Company);
if block.field_value_is("uses_dynamic_naming", "yes") {
vd.field_list_items("dynamic_company_type_names", Item::Localization);
} else {
vd.ban_field("dynamic_company_type_names", || "uses_dynamic_naming = yes");
}
vd.multi_field_list_items("building_types", Item::BuildingType);
vd.multi_field_list_items("extension_building_types", Item::BuildingType);
vd.field_trigger_rooted("potential", Tooltipped::No, Scopes::Country);
vd.field_trigger_rooted("attainable", Tooltipped::Yes, Scopes::Country);
vd.field_trigger_rooted("possible", Tooltipped::Yes, Scopes::Country);
vd.multi_warn_field_validated_block("prosperity_modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::Country, vd);
});
vd.field_trigger_rooted("ai_will_do", Tooltipped::No, Scopes::Country);
vd.field_validated_block("ai_construction_targets", |block, data| {
let mut vd = Validator::new(block, data);
vd.validate_item_key_blocks(Item::BuildingType, |_, block, data| {
let mut vd = Validator::new(block, data);
vd.field_integer("level");
vd.field_trigger_rooted("state_trigger", Tooltipped::No, Scopes::State);
});
});
vd.field_script_value_rooted("ai_weight", Scopes::Country);
vd.field_choice("category", COMPANY_CATEGORIES);
vd.field_list_items("unlocking_principles", Item::Principle);
}
}
impl DbKind for DynamicCompanyName {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
vd.field_bool("uses_plural_naming");
vd.field_bool("use_for_flavored_companies");
vd.field_script_value_rooted("weight", Scopes::Country);
}
}
impl DbKind for CompanyCharterType {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
let loca = format!("{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
let loca = format!("{key}_type_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
let loca = format!("{key}_effects");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_choice(
"type",
&["industry", "investment", "monopoly", "new_industry", "trade", "colonization"],
);
vd.field_item("icon", Item::File);
let mut sc = ScopeContext::new(Scopes::Company | Scopes::Country, key);
vd.field_validated_block_sc("cooldown", &mut sc, validate_duration);
vd.field_trigger_rooted("possible", Tooltipped::No, Scopes::Company);
vd.field_trigger_rooted("ai_possible", Tooltipped::No, Scopes::Company);
vd.field_script_value_no_breakdown_rooted("ai_weight", Scopes::Company);
vd.field_bool("additional_input");
}
}