use crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct DiplomaticPlay {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::DiplomaticPlay, DiplomaticPlay::add)
}
impl DiplomaticPlay {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::DiplomaticPlay, key, block, Box::new(Self {}));
}
}
impl DbKind for DiplomaticPlay {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let mut sc = ScopeContext::new(Scopes::Country, key);
sc.define_name("target_country", Scopes::Country, key);
sc.define_name("initiator", Scopes::Country, key);
let mut diplo_sc = ScopeContext::new(Scopes::DiplomaticPlay, key);
diplo_sc.define_name("target_country", Scopes::Country, key);
diplo_sc.define_name("initiator", Scopes::Country, key);
data.verify_exists(Item::Localization, key);
let loca = format!("{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
let loca = format!("{key}_tooltip");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_item("war_goal", Item::WarGoalType);
vd.field_item("texture", Item::File);
vd.field_bool("requires_interest_marker");
vd.field_bool("enable_switch_sides");
vd.field_bool("mirror_war_goal");
vd.field_bool("allow_negotiated_peace");
vd.field_bool("initiator_can_add_war_goals");
vd.field_bool("target_can_add_war_goals");
vd.field_bool("add_infamy_for_starting_initiator_wargoals");
vd.field_bool("add_infamy_for_starting_target_wargoals");
vd.field_bool("is_epic");
vd.field_bool("backing_down_always_ends_play"); vd.field_bool("blocked_by_diplomatic_status"); vd.field_numeric("ai_acceptance_max");
vd.field_trigger("selectable_in_lens", Tooltipped::No, &mut sc);
vd.field_trigger("possible", Tooltipped::Yes, &mut sc);
vd.field_trigger("additional_involvement_trigger", Tooltipped::No, &mut sc);
vd.field_effect("on_weekly_pulse", Tooltipped::No, &mut diplo_sc);
vd.field_effect("on_war_begins", Tooltipped::No, &mut diplo_sc);
vd.field_effect("on_war_end", Tooltipped::No, &mut diplo_sc);
vd.field_effect("on_demand_accepted", Tooltipped::No, &mut sc);
vd.field_effect("on_demand_rejected", Tooltipped::No, &mut diplo_sc);
vd.field_item("confirmation_sound", Item::Sound);
}
}