use crate::block::Block;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::token::Token;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct PopNeed {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::PopNeed, PopNeed::add)
}
impl PopNeed {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::PopNeed, key, block, Box::new(Self {}));
}
}
impl DbKind for PopNeed {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
vd.field_item("default", Item::Goods);
vd.field_numeric("obsession_demand_min");
vd.field_numeric("obsession_demand_mult");
vd.field_numeric("prestige_goods_demand_increase");
vd.multi_field_validated_block("entry", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_item("goods", Item::Goods);
vd.field_numeric("weight");
vd.replaced_field("max_weight", "max_supply_share");
vd.field_numeric("max_supply_share");
vd.replaced_field("min_weight", "min_supply_share");
vd.field_numeric("min_supply_share");
});
}
}