use crate::block::Block;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::token::Token;
use crate::validate::validate_possibly_named_color;
use crate::validator::Validator;
use crate::vic3::tables::modifs::maybe_warn_modifiable_capitalization;
#[derive(Clone, Debug)]
pub struct Religion {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::Religion, Religion::add)
}
impl Religion {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::Religion, key, block, Box::new(Self {}));
}
}
impl DbKind for Religion {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
maybe_warn_modifiable_capitalization(key);
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
let modif = format!("{key}_standard_of_living_modifier_positive");
data.verify_exists_implied(Item::Modifier, &modif, key);
let modif = format!("{key}_standard_of_living_modifier_negative");
data.verify_exists_implied(Item::Modifier, &modif, key);
vd.advice_field("texture", "replaced with `icon` in 1.10");
vd.field_item("icon", Item::File);
vd.field_item("heritage", Item::HeritageTrait);
vd.advice_field("traits", "replaced with just `heritage` in 1.10");
vd.field_validated("color", validate_possibly_named_color);
vd.field_list_items("taboos", Item::Goods);
}
}