use crate::block::Block;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::token::Token;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct GeographicRegion {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::GeographicRegion, GeographicRegion::add)
}
impl GeographicRegion {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::GeographicRegion, key, block, Box::new(Self {}));
}
}
impl DbKind for GeographicRegion {
fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
if let Some(key) = block.get_field_value("short_key") {
db.add_flag(Item::GeographicRegionShortKey, key.clone());
}
}
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
vd.req_field("short_key");
vd.field_identifier("short_key", "geographic region short key");
vd.field_list("strategic_regions");
vd.field_list_items("state_regions", Item::StateRegion);
}
}