// i dont even remember what this example was for
use sge::prelude::*;
fn main() -> anyhow::Result<()> {
init("Texture positioning")?;
let sprite = load_texture(
include_bytes!("../assets/textures/guy.jpg"),
ImageFormat::Jpeg,
)?;
loop {
draw_texture(sprite, Vec2::ZERO, 500.0);
if should_quit() {
break;
}
next_frame();
}
Ok(())
}