use sge::prelude::*;
fn main() -> anyhow::Result<()> {
let opts = EngineCreationOptions::builder()
.title("Logging".to_string())
.min_log_level(LevelFilter::max())
.log_verbosity(Verbosity::Medium)
.build();
init_custom(opts)?;
let mut controller = PanningCameraController::new();
set_max_drawn_log_lines(20);
trace!("Hello");
debug!("Hello!");
info!("Hello!!");
warn!("Hello!!!");
error!("Hello!!!!");
trace!("Hello");
debug!("Hello!");
info!("Hello!!");
warn!("Hello!!!");
error!("Hello!!!!");
trace!("Hello");
debug!("Hello!");
info!("Hello!!");
warn!("Hello!!!");
error!("Hello!!!!");
trace!("Hello");
debug!("Hello!");
info!("Hello!!");
warn!("Hello!!!");
error!("Hello!!!!");
loop {
controller.update();
draw_logs();
if once_per_n_seconds(4.0) {
info!("im so alone");
} else if once_per_n_seconds(2.0) {
warn!("haha");
} else if once_per_second() {
error!("BAHAHAHA");
} else if once_per_n_seconds(0.5) {
debug!("BAHAHAHAHAHA");
}
let mut font = default_font();
let texture = font.texture();
draw_texture_world(texture, Vec2::ZERO, 1000.0);
draw_square_outline_world(Vec2::ZERO, 1000.0, 2.0, Color::NEUTRAL_500);
if should_quit() {
break;
}
next_frame();
}
Ok(())
}