use sge::prelude::*;
use sge_rendering::d2::Scene2D;
fn main() -> anyhow::Result<()> {
init("Scenes")?;
let scene = arrows();
let mut controller = PanningCameraController::new();
loop {
draw_fps();
controller.update();
scene.draw_world();
if should_quit() {
break;
}
next_frame();
}
Ok(())
}
fn arrows() -> Scene2D {
let mut scene = Scene2D::empty();
let renderer = scene.renderer();
let thickness = 5.0;
draw_circle_to(vec2(-50.0, -60.0), 10.0, Color::RED_400, renderer);
draw_circle_to(vec2(50.0, -60.0), 10.0, Color::RED_400, renderer);
draw_zig_zag_ex_to(
vec2(-50.0, -60.0),
vec2(50.0, -60.0),
thickness,
Color::WHITE,
5.0,
10,
renderer,
);
draw_arrow_to(
vec2(-50.0, -30.0),
vec2(50.0, -30.0),
thickness,
Color::WHITE,
renderer,
);
draw_solid_arrow_to(
vec2(-50.0, 0.0),
vec2(50.0, 0.0),
thickness,
Color::WHITE,
renderer,
);
draw_sharp_arrow_to(
vec2(-50.0, 30.0),
vec2(50.0, 30.0),
thickness,
Color::WHITE,
renderer,
);
draw_right_angled_arrow_to(
vec2(50.0, 50.0),
vec2(150.0, 300.0),
thickness,
Color::WHITE,
renderer,
);
scene
}