use sge::prelude::*;
fn main() -> anyhow::Result<()> {
init("Title for the window")?;
let mut sheet = create_spritesheet()?;
let guy_image = load_image(
include_bytes!("../assets/textures/guy.jpg"),
ImageFormat::Jpeg,
)?;
let space_image = load_image(
include_bytes!("../assets/textures/space.jpg"),
ImageFormat::Jpeg,
)?;
let pasta_image = load_image(
include_bytes!("../assets/textures/pasta.jpg"),
ImageFormat::Jpeg,
)?;
let guy = sheet.cache_sprite(&guy_image);
let space = sheet.cache_sprite(&space_image);
let pasta = sheet.cache_sprite(&pasta_image);
loop {
clear_screen(Color::from_oklch(0.6067, 0.0987, time() * 20.0));
sheet.draw(guy, Vec2::splat(20.0), 400.0);
sheet.draw(space, vec2(440.0, 20.0), 400.0);
sheet.draw(pasta, vec2(860.0, 20.0), 400.0);
draw_rect_outline(
vec2(20.0, 500.0) - Vec2::splat(5.0),
sheet.texture.normalized_dimensions * 1000.0 + Vec2::splat(5.0),
10.0,
Color::WHITE,
);
draw_texture(sheet.texture, vec2(20.0, 500.0), 1000.0);
if should_quit() {
break;
}
next_frame();
}
Ok(())
}