use sge::prelude::*;
fn main() -> anyhow::Result<()> {
init("Scenes")?;
let mut controller = PanningCameraController::new();
loop {
draw_fps();
controller.update();
if key_pressed(KeyCode::KeyD) {
toggle_wireframe();
}
let thickness = 5.0;
draw_circle_world(vec2(-50.0, -60.0), 10.0, Color::RED_400);
draw_circle_world(vec2(50.0, -60.0), 10.0, Color::RED_400);
draw_zig_zag_ex_world(
vec2(-50.0, -60.0),
vec2(50.0, -60.0),
thickness,
Color::WHITE,
5.0,
10,
);
draw_arrow_world(
vec2(-50.0, -30.0),
vec2(50.0, -30.0),
thickness,
Color::WHITE,
);
draw_solid_arrow_world(vec2(-50.0, 0.0), vec2(50.0, 0.0), thickness, Color::WHITE);
draw_sharp_arrow_world(vec2(-50.0, 30.0), vec2(50.0, 30.0), thickness, Color::WHITE);
if should_quit() {
break;
}
next_frame();
}
Ok(())
}