use sge::prelude::*;
pub fn main() -> anyhow::Result<()> {
init("Default material")?;
let mut orbit_controller = OrbitCameraController::new(Vec3::ZERO);
let object = Object3D::from_obj(include_str!("../assets/models/suzanne.obj"))?;
// object.compute_smooth_normals();
loop {
clear_screen(Color::hex(0x3F3F3F));
orbit_controller.update();
object.draw();
if should_quit() {
break;
}
next_frame();
}
Ok(())
}